Revision history
Migrating your project from MiddleVR 2.0 to MiddleVR 2.1
Delete the folder Assets/MiddleVR
Follow the tutorial "Setup MiddleVR in Unity"
MiddleVR 2.1.0.2
Fix: Autocreate stereo cameras from screen was not creating cameras with a correct name
Fix: Wand ray now correctly is green when hovering a MVRActor Game Object
Fix: Autodetect cluster infos was still detecting some infos even if disabled
MiddleVR 2.1.0.1
Fix bug where couldn't type values in MiddleVR config
Add ability to type math expression in MiddleVR config. Examples: '1+2', 'Pi * 3'
MVRAttachToNode:
-- Rename VRParentNode to MVRParentNode
-- Add property "Disable Game Object If Parent Not Found"
MVRManager now automatically adds a MVRClusterObject to itself so when it is manipulated it is automatically synchronized
Time.timeScale and Time.fixedDeltaTime are now automatically synchronized
Animators CullingMode is now automatically set to AlwaysAnimate for better chances of animations being correctly synchronized
MiddleVR 2.1.0
** Important: You need to install the new MiddleVR Daemon on all your cluster nodes. The simplest way to do this is to run the MiddleVR installer.
Unity
Support for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)
Support for Warping & Blending with Vioso AnyBlend and Scalable Display EasyBlend
Preview Window: Visualize your multi-display cameras in a preview window inside Unity Editor. Also supports active stereoscopy.
DirectX 12 is now supported, starting from Unity 2019.3
Use new Unity Package Manager instead of the .unitypackage method
-- All the packages are now in Program Files/MiddleVR2/unity_packages
Ability to debug any cluster node from Unity Editor
Cluster Clients can send messages to cluster server
Experimental: Cluster Object can sync any MonoBehaviour field
The MiddleVR nodes hierarchy is now created under the MVRManager
New MVRManager option: Attach To Camera: Parent the MVRManager to the first active camera.
New MVRManager options layout
Support for Unity 2020.1
Remove MVRManager options: VRRootNode, DontChangeWindowGeometry, GrabExistingNode, Debug Node & Debug Screen
Support for IL2CPP
Fix bug where clients near/far might be wrong
MiddleVR
New window mode: Compositor. Use this mode for better performances, stability, but also live preview of your multi-display window (even stereoscopy) in Unity Editor!
New default configuration: VirtualStage.vrx
Rename "VRSystemCenterNode" to "SystemCenter"
Documentation: new theme
Fix bug where you lost keyboard/mouse input when clicking outside Unity's Game view
Add SteamVR/OpenVR trackers support
Installer and all .exe files are now digitally signed
Installer opens firewall ports automatically:
-- TCP: 9995,9997,9998,9999
-- UDP: 9996,9998
Enable trial even if trial was activated with MiddleVR 1.x
API: Change some keyboard VRK_ constants. Check "Keyboard keys".
API: Rename vrClusterManager::GetClusterClientNb to vrClusterManager::GetClusterClientsNb
Fix Windows 7 compatibility
MiddleVR Config
New Autodetect feature: Speed up your setup by automatically detecting all cluster nodes on a network that have a daemon running.
Update Display tab to show all the cluster nodes and their displays along with the viewports
You can now assign a viewport to a cluster node in the Displays tab
Add buttons for automatic creation of viewports, cameras, cluster nodes and screens
Add "Fit to display" button to automatically resize a viewport to the display
Add "Enable All" and "Disable All" buttons for cluster nodes
Add "Start local MiddleVR daemon" button
Add "Connect a network folder" section
Ability to zoom in and out in the Displays view
Ability to drag X/Y/Z & Yaw/Pitch/Roll values by drag the property label
New feature in MiddleVR Config: ServerUnityWindow. Creates a standard Unity window that can be moved and has no VSync
Remove MiddleVR Config option DisableVSyncOnServer
Remove MiddleVR Config option WindowBorders
Remove "maximum packet size for image distribution" property which was no longer used
Add menu: File > Reload current configuration
"Tracker Simulator - Mouse" : In config and unity editor mode, enable mouse tracker simulator only if 'shift' is pressed
Devices: don't automatically reconnect drivers when getting focus back. Added new button "Reconnect drivers" for that.
MiddleVR config: Press 'F' to Focus on the selected node
MiddleVR config: Don't show cameras frustum unless selected for more clarity
MiddleVR 2.0.1
Fix scale of demo_outpost
Fix navigation of demo_outpost that could result in a desynchronization between screens
Migrating your project from MiddleVR 1.7 to MiddleVR 2.0
Make sure to read MiddleVR 2.0 Changelog first
Note all the parameters of the VRManager
Delete Assets/MiddleVR (and Assets/MiddleVR_FirstPersonController if you have it)
Import the new MiddleVR unity package from C:\Program Files\MiddleVR2\data
Add the new MVRManager
Update your MiddleVR configuration file by simply loading it in MiddleVR
Config 2.0 and saving it
Apply the parameters from the old VRManager
and use the new configuration
Modify your scripts:
Remove using MiddleVR_Unity3D
Add using MiddleVR
and using MiddleVR.Unity
Rename MiddleVR.VR to MVR. . Example: MiddleVR.VRKernel is now MVR.Kernel
VRCommands and VRSharedValue are now replaced by [Cluster.BroadcastMessage]
WebViews and VRMenu have been deleted. The best option is to use Unity GUI
MiddleVR does not support HMDs anymore, so if your application is also using HMDs,
you should use Unity XR
Version 2.0 Changelog
Major updates
Suppression
MiddleVR is now focused on projector based VR system so there is no more native support for HMDs
Removed Web views
Removed support for haption devices
Removed support for: Colibri, Kinect 1&2, LeapMotion, TrackIR, Vuzix
Removed WorldScale
Removed support for 32-bit builds. 64-bit is now required
Removed support for DirectX 9
Removed VRMenu
Setup
You can have MiddleVR 1.x and MiddleVR 2.x installed at the same time
You don't need to install MiddleVR on all the cluster computers, except for the VRDaemon. All the MiddleVR dlls are now embedded in the Unity application
When running MiddleVR installer you can choose to automatically run the MiddleVR daemon at startup
Licensing
Licensing is now per projector
Only one "Pro" license
A license is now required for every computer using MiddleVR
The license file is now stored in %programdata%/MiddleVR so every user in the system can access it
Unity
Unity >= 2018.4 required
Support for Unity 2019.4 LTS
The MiddleVR package now embeds all the MiddleVR dlls.
New standard demo: Outpost, shipped in C:\Program Files\MiddleVR2\demo\demo_outpost
Cluster commands have changed: See "Sharing custom data" and "Sending events" in documentation.
Initial support for coexistence with UnityXR so your application can both support MiddleVR and UnityXR
Beta support for High Definition Render Pipeline (HDRP) & Universal Render Pipeline (URP)
MiddleVR config
You cannot run a MiddleVR 1.x application with MiddleVR Config 2.0
New Log Folder parameter. This parameter is especially useful to output logs to a
shared network folder so it is easier to gather the logs from all the clients.
Display
Add support for VIOSO to support curved systems (spheres, cones, cylinders ... ) and blending of multiple projectors
No need for the d3d11.dll to be copied in the same folder as the exe
MultiGPU option is always on so it is hidden from MiddleVR config
Drivers
Optitrack: Update to NatNet 3.1
ART: Update to DTrack 2.5
Vicon: Update to Datastream 1.10
Minor updates
Licensing
Unity
Interactions: Support for Unity Event system
MiddleVR now automatically picks the first camera from the project as its Template Camera
Kernel.Time is now correctly synchronized on all cluster nodes
Renamed MiddleVR.VR to MVR. . Example: MiddleVR.VRKernel is now MVR.Kernel
MiddleVR config
New skin
Renamed Simulations tab in Apps tab
No need to run the VRDaemon if you are running multiple GPUs in one computer. MiddleVR daemon is still required if you run a cluster
Log Level is now in Apps / Debug
You can now change the Log Folder in Apps / Debug
You can now change if log names should be prefixed by date/time
Custom Arguments, Log Level, Log Folder and Log prefix are now persistent settings
When running MiddleVR config it will automatically ask if you want to load the latest configuration file loaded
Hide Camera::Near/Far from MiddleVR config and use the Near/Far from the Unity Template Camera
Misc
Logs are now stored in %tmp%/MiddleVR_date_time folder and prefixed by the date/time of launch by default. This can be changed in MiddleVR Config / Apps / Debug
MiddleVR daemon now has its own log file