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Compatibility

Compatibility#

Operating system#

MiddleVR requires Windows 10 or Windows 8 (64 bits).

MiddleVR is also compatible with Windows 7 up-to-date with platform updates AFTER Service Pack 1. If MiddleVR is not running on your Windows 7, please check that you have KB2999226 installed on your system: https://www.microsoft.com/en-us/download/details.aspx?id=49093

Unity#

MiddleVR is compatible with Unity 2019.4 to Unity 2021.1 MiddleVR may work with later versions of Unity but has not been yet tested with those versions. MiddleVR is compatible with the following graphics APIs:

  • Direct3D 11
  • Direct3D 12 (requires Unity 2019.4 or later)

Displays compatibility#

MiddleVR is compatible with projectors, LED panels, regular screens.

Cluster requirements#

To be able to achieve perfect image synchronization, MiddleVR requires that displays and/or GPU be genlocked together with specific hardware such as NVidia Quadro Sync cards. See Concepts swaplock and genlock.

Without a sync card, MiddleVR can ensure a maximum of one frame delay.

3D monitor or 3D projector compatibility#

Active stereoscopoy - Frame sequential stereoscopy#

MiddleVR supports quad-buffer - active stereoscopy - frame sequential stereoscopy. Your graphics card must support this 3D mode. On NVidia GPUs, this mode is only supported by the professional graphics cards lineup (NVidia Quadro). See section Stereoscopy.

  • Any recent NVidia Quadro (K, P, M, GV, RTX, ...)
  • A recent AMD card. Contact us for more information.

Passive stereoscopy#

MiddleVR is compatible with any passive stereoscopy system.

3D TV#

MiddleVR is compatible with any 3D TV supporting side-by-side 3D input.

Virtual production camera/props tracking#

  • Stype (beta)
  • Vanishing point (beta)
  • Mo-sys (beta)
  • Optitrack
  • Vive controllers and trackers

VR Devices#

MiddleVR has native support for the following hardware:

If your device it not yet supported, contact us to evaluate integration options.