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Compatibility

Compatibility#

Operating system#

MiddleVR requires Windows 10, 11 (64 bits).

MiddleVR was compatible with Windows 8 until MiddleVR 2.0.

MiddleVR was compatible with Windows 7 until MiddleVR 2.2, with an up-to-date Win7 with platform updates AFTER Service Pack 1. If MiddleVR is not running on your Windows 7, please check that you have KB2999226 installed on your system: https://www.microsoft.com/en-us/download/details.aspx?id=49093

Unity#

MiddleVR is compatible with Unity 2021 LTS, 2022 LTS and Unity 2023.3 / Unity 6. MiddleVR may work with later versions of Unity but has not been yet tested with those. MiddleVR is compatible with the following graphics APIs:

  • Direct3D 11
  • Direct3D 12

IL2CPP: If IL2CPP is enabled, your app will compile but synchronization / broadcast messages will not work.

Displays compatibility#

MiddleVR is compatible with projectors, LED panels, regular screens.

Curved LED panels typically use the Mesh Warping feature.

Cluster requirements#

To be able to achieve perfect image synchronization, MiddleVR requires that displays and/or GPU be genlocked together with specific hardware such as NVidia Quadro Sync cards. See Concepts swaplock & genlock.

Without a sync card, MiddleVR can ensure a maximum of one frame delay.

3D monitor or 3D projector compatibility#

Active stereoscopoy - Frame sequential stereoscopy#

MiddleVR supports quad-buffer - active stereoscopy - frame sequential stereoscopy. Your graphics card must support this 3D mode. On NVidia GPUs, this mode is only supported by the professional graphics cards lineup (NVidia Quadro). See section Stereoscopy.

  • Any recent NVidia Quadro (K, P, M, GV, RTX, ...)
  • A recent AMD card. Contact us for more information.

Passive stereoscopy#

MiddleVR is compatible with any passive stereoscopy system.

3D TV#

MiddleVR is compatible with any 3D TV supporting side-by-side 3D input.

Virtual production camera/props tracking#

  • Mo-sys
  • Stype (beta)
  • Vanishing point (beta)
  • Ncam (beta)
  • Optitrack
  • Vive controllers and trackers

VR Devices#

MiddleVR has native support for the following hardware:

If your device it not yet supported, contact us to evaluate integration options.