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MiddleVR enables multi-display and cluster rendering for Unity

MiddleVR 2.5 is here!

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Latest News

Revit, Navisworks, BIM 360, Sketchup & Rhino models in your CAVE

Using Unity Reflect’s infrastructure it is very easy tocreate a simple MiddleVR application to visualize your BIM models.

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MiddleVR becomes a Unity Verified Solutions Partner!

Paris, France, 10 March 2021 – MiddleVR, a leading software editor, specializing in multi-display and cluster rendering solutions for professionals since 2012, announced today that it is now a Unity[…]

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MiddleVR devient partenaire de solutions agréées Unity!

MiddleVR devient partenaire de solutions agréées Unity pour accélérer l’adoption de solutions multi-affichage en cluster par les utilisateurs de cave Paris, le 10 Mars 2021. MiddleVR, spécialiste de solutions d’affichage[…]

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Main features

MiddleVR offers all the tools to easily create any type of multi-display, multi-GPU, multi-computers application

Graphics systems

– CAVE, immersive Cube
– Virtual stages for virtual production
– VisCube by VisBox
– Powerwall
– Curved screens with warping & blending

MiddleVR Config

– Easily configure any system
– Easily setup 3D trackers
– Autodetect cluster nodes
– Simple application launcher

Warping & Blending

MiddleVR supports warping and blending for curved screens.

3D Trackers

– A.R.T DTrack, Flystick2
– Vicon
– NaturalPoint Optitrack
– Vive controllers/trackers
– Ncam, Stype, Mo-sys, Vanishing point (beta)
– Intersense IS-900
– and many more via VRPN

Download a 7-day trial now!

Use cases

Architecture & manufacturing

AEC and manufacturing use Powerwalls and CAVEs for design review.

Training

Use multi-display graphics systems for experiential training.

Media & entertainment

Planetariums, domes, live events, theme park rides, virtual production.

Contact us!

Contact

Compatibility

Features

– Framelock, genlock, swaplock
– Easy setup
– Direct3D 11 & Direct3D 12 support
– Stereoscopy with 3D glasses
– URP & HDRP support
– High-dynamic range (HDR10+) support
– Preview and debug multi-display, cluster and stereoscopy directly from Unity Editor

Graphics cards

Compatible with any recent AMD, NVidia Geforce or Quadro card:
A, RTX, K, M, P, GV …

Software

Compatible from Unity 2020 LTS to Unity 2022.1

Compatible with Windows 10 64-bit

Unlimited Multi-Display

MiddleVR supports all the following hardware architecture for multi-display and cluster rendering:

One computer, one graphics card, multiple projectors or LED panels.

One computer, multiple graphics cards, multiple projectors or LED panels.

Multiple computers, multiple graphics cards, multiple projectors or LED panels.

Client Testimonials

Don’t take our word for it – here’s what our clients say:

“We have decided a long time ago to choose MiddleVR for our VR projects. The hardware abstraction layer provided by MiddleVR is definitely a must and allowed us to develop our VR projects more quickly. MiddleVR support team is always really responsive.”

Alexandre Bouchet

Director, CLARTE, France

“Our VR system is a CAVE-like system with 14 projectors called “Octave”. The flexibility and ease of use of MiddleVR for Unity and the support from MiddleVR’s team has allowed us to quickly setup this complex VR system. This has lead to a radical increase of the speed of our development pipeline for students and researchers.”

John O’Hare

Research facilities manager & PHD Researcher, Salford University, UK

“Working with MiddleVR for Unity is a great experience. It helps us to easily configure our CAVE VR System and provides an intuitive interface to control detailed settings. We strongly recommend for future VR researchers or companies to employ MiddleVR for Unity as a first step for VR world.”

Kyoungwon Seo

Imagine Lab, Research Institute for Serious Entertainment, Hanyang University, Seoul, Korea

“Immersia, the immersive platform of IRISA and Inria computer science laboratories, is a large VR facility dedicated to realtime, multimodal (vision, sound, haptic, BCI) and immersive interaction. 14 3D WQXGA laser Barco projectors display over 40 millions pixels with an overall dimension of 10m wide, 3m deep and 3m high. MiddleVR is used in association with Unity3D to develop and deploy VR applications in Immersia.”

Ronan Gaugne

Immersia Technical Director, IRISA, France