MiddleVR enables multi-display and cluster rendering for Unity

MiddleVR 2.0 is here!

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Use cases

Architecture & manufacturing

AEC and manufacturing use Powerwalls and CAVEs for design review.


Use multi-display graphics systems for experiential training.

Media & entertainment

Planetariums, domes, live events, theme park rides, virtual production.

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Main features

MiddleVR for Unity offers all the tools to easily create any type of multi-display application

Unity features

– Direct3D 11 & Direct3D 12 support
– URP & HDRP support (soon HDR)
– Preview and debug multi-display, cluster and stereoscopy directly from Unity Editor

MiddleVR Config

– Easily configure any system
– Simple application launcher

Warping & Blending

MiddleVR supports warping and blending for curved screens.

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Unlimited Multi-Display

MiddleVR supports all the following hardware architecture for multi-display and cluster rendering:

One computer, one graphics card, multiple projectors or LED panels.

One computer, multiple graphics cards, multiple projectors or LED panels.

Multiple computers, multiple graphics cards, multiple projectors or LED panels.


Graphics cards

Compatible with any recent AMD, NVidia Geforce or Quadro card:
K, M, P, GV, RTX, …


Compatible from Unity 2018.4 LTS to Unity 2020.1

Compatible with:
– Windows 10 64-bit
– Windows 8 64-bit
– Windows 7 64-bit

See:NVidia drivers and Windows versions recommendations

VR Systems

– CAVE, immersive Cube
– VisCube by VisBox
– Holostage
– Holobench, workbench
– Powerwall
– Curved screens with warping & blending

VR Hardware

A.R.T DTrack, Flystick2 (Native)
Vicon (Native) 
NaturalPoint Optitrack (Native)
Intersense IS-900 (Native)
– and many more via VRPN

Client Testimonials

Don’t take our word for it – here’s what our clients say:

“We have decided a long time ago to choose MiddleVR for our VR projects. The hardware abstraction layer provided by MiddleVR is definitely a must and allowed us to develop our VR projects more quickly. MiddleVR support team is always really responsive.”

Alexandre Bouchet

Director, CLARTE, France

“Our VR system is a CAVE-like system with 14 projectors called “Octave”. The flexibility and ease of use of MiddleVR for Unity and the support from MiddleVR’s team has allowed us to quickly setup this complex VR system. This has lead to a radical increase of the speed of our development pipeline for students and researchers.”

John O’Hare

Research facilities manager & PHD Researcher, Salford University, UK

“Working with MiddleVR for Unity is a great experience. It helps us to easily configure our CAVE VR System and provides an intuitive interface to control detailed settings. We strongly recommend for future VR researchers or companies to employ MiddleVR for Unity as a first step for VR world.”

Kyoungwon Seo

Imagine Lab, Research Institute for Serious Entertainment, Hanyang University, Seoul, Korea

“Immersia, the immersive platform of IRISA and Inria computer science laboratories, is a large VR facility dedicated to realtime, multimodal (vision, sound, haptic, BCI) and immersive interaction. 13 3D HD Barco projectors display over 20 millions pixels with an overall dimension of 10m wide, 3m deep and 3m high. MiddleVR is used in association with Unity3D to develop and deploy VR applications in Immersia.”

Ronan Gaugne

Immersia Technical Director, IRISA, France